FrameMaster v2.4.0 — Per-frame Scale & Rotation + Merge/Compose
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Animate more, redraw less.
Every frame can now carry its own static rotation (-360..360°) and scale (0.01..10x): spins, squash-and-stretch
hits and zooms with zero new drawings. Set them in the editor’s
Selected-frame panel (or batch-apply ⟳× to many frames at once) —
they work on characters, battlers, pictures and layers, and old
projects load unchanged.
Also new:
Merge & Compose, paint.net style. Merge concatenates A→B
into one animation (optional blend frames); Compose overlays B over
A into a single entry. In game, Play the composed anim and add the
overlay id as a fixed LayerSet — e.g. walk + fire.
Also fixed:
Compose used to produce corrupt 0-frame animations in
both editors, and the web pack Atlas export dropped transforms.
The online forge (rpxgames.win/tools/framemaster) is updated too,
including GIF export, which now bakes the transforms.
Try it in 30 seconds:
unzip the pack into your project root, playtest,
press F8, pick slime_spin. Docs: GUIDE.md + doc/FrameMaster_HELP.md.
Known limits:
animated tiles are intentionally out of scope — use
map events with Play/AutoPlay (flowers, doors, water). GIF overflow
clips to the frame cell.
Try new editor: https://rpxgames.win/tools/framemaster/
Download it’s FREE: https://r-px.itch.io/frame-master-rmmpz-unlimited-animation