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Manual: Custom Action Plugin
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|
3
|
253
|
July 16, 2026
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Manual: Damage Display Settings (DamageDisplaySettings)
|
|
0
|
52
|
July 6, 2026
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|
Manual: Custom Damage Formula
|
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0
|
70
|
July 6, 2026
|
|
AGMAker Sample <<Drop Puzzle>> Distribution: Let's Take a Peek at the Data
|
|
0
|
66
|
June 22, 2026
|
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Manual: Shader&HDR Sample
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|
0
|
71
|
June 16, 2026
|
|
Manual: 3DBackground
|
|
0
|
163
|
June 16, 2026
|
|
AGMAker Sample «Metsu Goku Smash» Distribution: Let's Peek at the Data
|
|
0
|
179
|
June 2, 2026
|
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Manual: Saving and Loading
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0
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168
|
April 6, 2026
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Manual: Detailed Settings for Animation Sets
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0
|
144
|
February 6, 2026
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Manual: DisplayDirection and FaceDirection
|
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0
|
103
|
February 6, 2026
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Manual: DisplayDirection and FaceDirection
|
|
0
|
60
|
February 6, 2026
|
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Manual: Display Direction (DisplayDirection) and Gaze Direction (FaceDirection)
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0
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109
|
February 6, 2026
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Manual: BulletHell (Bullet Hell) Example Project
|
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0
|
99
|
February 4, 2026
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Manual: BulletHell Sample Project
|
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0
|
170
|
February 4, 2026
|
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Manual: BulletHell (Bullet Hell) Sample Project
|
|
0
|
99
|
February 4, 2026
|
|
Manual: BarrageBullet System
|
|
1
|
53
|
January 30, 2026
|
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Manual: BarrageBullet System
|
|
1
|
101
|
January 30, 2026
|
|
Manual: BarrageBullet System
|
|
1
|
187
|
January 30, 2026
|
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Manual: Lightweight Object (Area2DGameObject)
|
|
0
|
79
|
January 30, 2026
|
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Manual: Lightweight Object (Area2DGameObject)
|
|
0
|
62
|
January 30, 2026
|
|
Manual: Lightweight Object (Area2DGameObject)
|
|
0
|
84
|
January 30, 2026
|
|
Manual: `.godot` folder and `AGMaker` folder
|
|
0
|
100
|
November 28, 2025
|
|
Manual: The `.godot` Folder and the `AGMaker` Folder
|
|
0
|
84
|
November 28, 2025
|
|
Manual: .godot folder and AGMaker folder
|
|
0
|
115
|
November 28, 2025
|
|
Manual: Contact Detection and Ray Casting (RayCast)
|
|
0
|
101
|
November 28, 2025
|
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Manual: How to Use SightRange
|
|
0
|
77
|
November 28, 2025
|
|
Manual: Handling Sight and Vision (SightRange)
|
|
0
|
78
|
November 28, 2025
|
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Manual: How to Handle Sight Range
|
|
0
|
112
|
November 28, 2025
|
|
Manual: Collision Detection and Raycast Settings
|
|
0
|
147
|
November 19, 2025
|
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Manual: GameObject Nodes and Common Root Nodes Used in Godot
|
|
0
|
148
|
November 17, 2025
|