Sprite not displayed when placed on the map tab, and execution size is doubled

I am using Maker mode.

I set up two animations (categories in Visual Script) on the Area2DGameObject and placed it in the Map tab, but the sprites are not displayed.

They appear when I run the game, but they are displayed at twice the vertical and horizontal size.

I haven’t changed the scale, so I’m not sure what the cause is…

Do you have any ideas what might be causing this?

Regarding this, I suspect the issue might be related to the default project’s camera zoom being set to 2x. What do you think?

Thank you for your reply.

Regarding the display scaling issue, it was resolved by making the changes you pointed out.

Thank you very much!

As for the other issue where a sprite is not displaying, are there any possible causes?

What appears in the editor is the initial value indicator, labeled “RESET,” which is not used in visual scripting.

I assume this initial value is likely set to be hidden, perhaps by disabling the visible property… What do you think?

The RESET animation should probably be overwritten if you tweak the preview in the object view.

Sorry, I’m not quite sure which part you’re referring to…

The “Update” or “Reset View” buttons in the Objects tab?

Or the “View” section in the Map tab?

Is it one of those?

Please switch the top tab to “Object” (which is referred to here as the View).

Then, open the object where the issue is occurring.

Generally, it should display exactly as shown in the “Preview” tab. If nothing is displayed here, it likely means the object has been configured to be invisible.

Possible causes include:

  1. The eye icon here has been toggled off, making the object hidden.

  1. The animation or frame values in the AnimatedSprite2D of the object’s image are set to incorrect values, resulting in nothing being displayed.

  1. Visibility > Display is turned off in the object image settings.

I believe one of these is the cause. Does that sound right?

If you click the “Save” button while the object is visible, it should display correctly.

Thank you for explaining it clearly.

Regarding the points you raised, I believe they are fundamentally consistent with the parts you provided.

The differences are as follows: In my case, I have not set up collision detection other than for Sprite2D → Area2D GameObject, and the “Image-related” section only contains an item for object images. In the Collision tab → Animated Sprite2D → Animation section, after saving the project and closing it, the settings are lost when reopened (selecting the other of the two animations and then returning restores the settings). Additionally, the initial state’s animation has only one frame.

I tried it, but it does not appear on the map view.

Since there are some aspects of the situation that are unclear, could you please provide four screenshots showing the following?

  1. The placement of the problematic object in the “Map” layer of the “Map” view.
  2. The “Preview” tab for the problematic object in the “Object” view.
  3. The “Sprite Animation” tab for the problematic object in the “Object” view.
  4. The problematic object opened in the “Detailed Edit” view.

Is this correct?

Thank you in advance.

At first glance, there doesn’t seem to be anything unnatural about it. Given this state, I feel it should normally be displayed…

I would like to investigate this in a bit more detail, so would you mind sending the project to the following support address? Thank you for your trouble and cooperation.

pgmmv-support@gotchagotcha.jp

Thank you.

I will send it again later.

We have sent the data to the email address you provided.

Thank you very much.

I’d like to share the part I believe was causing the issue.

It seems the problem was that an animation called face_anim, which does not exist in RESET (the animation?), was still linked.

I think I may have set face_anim as the animation for the Area2DGameObject while experimenting with various settings, then deleted it and reconfigured the current animations, “base” and “mepati.” However, since some time has passed, my memory is a bit fuzzy.

To resolve the issue, I opened chara_face.tscn in a text editor and replaced the face_anim references with base. After doing so, the sprites began displaying correctly in the map view.

Should I avoid actions like removing an animation that was previously attached and then reattaching a new one, as I did?

Also,

Although I forcibly edited the .tscn file this time, was there a way to fix it directly from within the Tsukuru G interface?

I’d like to add a note since I noticed something.

If you look at the animation set for the screenshot pic_003 I posted, it shows face_anim-base(1).

I believe this was created by changing the default new_anim to face_anim. Initially, it was set as face_anim-face_anim(1), but I think it was later changed to face_anim-base(1).

The .tscn file records the face_anim part of face_anim(1) and appears to use it as the reference name for RESET. Since this was changed to base, the consistency was lost, which I believe is why the sprite no longer displays in the map view.

Since renaming items is now possible, the .tscn file should ideally be updated accordingly when a rename occurs. Could it be that this part isn’t working correctly?

(Note: The project I sent is in a different state than pic_003.)

Usually, changes are automatically applied when rewritten, so no issues should occur. However, there might be some loophole involved. Could you please provide more details about the steps you took to make the changes?

I’ve confirmed it! We’ll fix it in the next update. Sorry for the inconvenience.

We fixed it in today’s release of 2.0.1.

Confirmed.

Thank you very much.