Manual: Tile Effects

ACTION GAME MAKER includes a unique feature called Tile Effects.
Tile Effects apply special behaviors to objects while they are standing on or overlapping specific tiles.


Tile-Side Configuration

  1. Open the TileSet and select the tile you want to assign effects to.
  2. Expand the TileEffect property and configure the desired effect.

Explanation of Each Property:

  • Collision Pattern:
    • Contact: Effect applies when touching the tile.
    • Overlap: Effect applies when overlapping the tile area.
  • Object Group:
    Only objects belonging to this specified group will be affected.
  • Area Value:
    While the effect is active, the object’s variable stayed_area_ID will be automatically set to this value.
  • Move Speed Value / Jump Value:
    Overrides the object’s movement speed or jump power.
  • Offset X/Y Value:
    Shifts the object’s X or Y position.
    (e.g., for effects like sinking into a swamp.)
  • Slide Value:
    Makes the object slide.
    (e.g., for ice or oil surfaces.)
  • Extinction:
    Instantly kills the object upon contact.
  • HP Value:
    Continuously decreases HP at set intervals while on the tile.
    (e.g., for poison swamps.)
  • Gravity Value:
    Overrides the gravity applied to the object while affected.

Object-Side Configuration

To enable an object to be affected by Tile Effects:

  1. Open the Inspector for the GameObject.
  2. Turn on the Enable Tile Effects option.