What is the Godot Engine? |
The Godot Engine is an open-source game engine licensed under the MIT license, which allows free modification. For more details, please visit the official website (https://godotengine.org/). |
What is the difference between Godot Engine and ACTION GAME MAKER? |
ACTION GAME MAKER is based on the Godot Engine and adds unique features such as visual scripting, databases, and scene transitions. The Godot Engine is an open-source application released under the MIT license, which allows commercial applications (forks) like this one to be created. |
I don’t know what to do. |
We recommend starting with the tutorials. |
What is the difference between translated and untranslated sections? |
All features added in ACTION GAME MAKER are translated by our team. On the other hand, features that directly use the Godot Engine rely on its official translations, which may contain untranslated parts. |
Adjusted jump is not working. |
You need to configure the settings for adjusted jump in the MoveAndJumpSettings. |
Settings in VisualScript are not working. |
Please make sure that the currently open tab and the object to which the VisualScript is attached are the same. VisualScript references data from the currently open tab, so if another tab is open, it cannot retrieve the data correctly. |
After changing the main scene in project settings, test play no longer works. |
In ACTION GAME MAKER, scene transitions are managed with core.tscn . Please do not change the main scene in “Project Settings” from res://core.tscn ; instead, set the initial scene through scene transitions. |
Object filters are not working. |
Due to how it works, filters only apply to Sprite2D and Polygon2D nodes where the “Use Parent Material” property of the CanvasItem inspector is turned ON. Please check this property. |
Objects under UIObjectRoot in the exported game are misaligned. |
This is a known Godot Engine bug that may occur on some older environments when using the Forward+ renderer. Possible workarounds include switching to a compatible renderer or making the object a child of another correctly displayed object. |
Visual scripts stopped working after moving files. |
Due to limitations in Godot, visual script reference data is specified using string paths. Therefore, moving the files causes them to break. You can use MissingCheck to verify references and fix them. |
The character doesn’t move. |
Please check three points: Is “Control with this controller” enabled for the GameObject? Is the object in the Player group? Have you configured the control node in the MoveAndJumpSettings node? |
Images are not displaying correctly after loading a sample project. |
The loading process may have failed. Try reloading the project from the menu. |