Even when the player’s game speed is set to 0, the direction changes when left/right inputs are given. Is this intended behavior? Other movements seem to be properly stopped.
If the player uses keyboard mapping input to move, they are not restricted by speed events. I also encountered this problem while developing today.
This option is called “Object Controlled by Input Device” in Chinese.
Its attribute is: is_operated_controller:bool=false (becomes true when enabled).
Therefore, in the code, I use this attribute to control objects that are controlled by input mapping.
If you can use code simply, it will be very easy to control.
I don’t yet know if there is a better way using VS.
Thank you for your report.
It’s a bit inconvenient that the direction changes when the game speed is set to 0. I’ll discuss this with the development team, including serbow’s proposed solution.
Thank you for your patience. This has been fixed in the version 1.2.7 released today.

