Created an enemy random generator that can achieve the following features:
- Randomly spawn enemies within a specified area
- Configure multiple waves of enemies, setting the number of enemies and spawn interval within each wave, as well as the interval between waves
- Currently tested with no bugs
How to use:
- After enabling the plugin, add a node in the scene: EnemySpawner
- Configure the spawn settings and enemies in the node inspector
- Drag the node instance area to where you want enemies to spawn, and you’re good to go

enemy_spawner.rar (4.1 KB)