Just wanted to let you know I’m looking into it and working on possible solution/workaround that keeps your setup the same. The object setup helped greatly as there is more going on to consider such as animations, multiple save points trying to rectify each other, etc. I’ll respond here when I find something that works. My goal is to present a system where you can have 1 object for all save points and they can all ‘clean up’ themselves when a save point is triggered. Of course I will stay true to your current logic (though it may be arranged a little different).
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