Regarding this file,
After attaching Kit_GunnerBody1.vs to Kit_GunnerBody1.tscn and saving, when I reopen the project, it ends up attached to Kit_GunnerBody2.vs instead.
Even when I right-click the scene and edit dependencies, selecting Kit_GunnerBody1.vs still results in it being attached to Kit_GunnerBody2.vs.
I’m unsure of the cause and am stuck—what should I do?
Originally, I created Kit_GunnerBody1.tscn and Kit_GunnerBody1.vs, then duplicated them and renamed each to “2.” I suspect this might be the cause.
Thank you for your continued support.
I have checked the issue. Internally, two scripts were using the same ID, which I have resolved and reattached. Could you please confirm whether the setup now matches the expected configuration as intended?
https://43.gigafile.nu/0218-beab2af495246f44f4a014c6619cafe3c
Regarding the cause, it appears to occur during object duplication, but since I have not been able to reproduce the issue, I am currently unable to determine whether it stems from Godot’s internal behavior or is related to AGM. I will continue investigating this matter.
I sincerely appreciate your understanding and assistance in confirming this.
Thank you for your response.
It was working fine.
As for the cause, if my memory is correct, it might have been because I copied it on the Explorer rather than on Godot.
Copying within Godot seems to work fine.
1 Like