Crash during AGM project when locking target

Version AGM 1.2.2

Symptoms:

  1. In a VS script for a certain object, add the action [Lock Object].

  2. After running the game, the game fails to run and can only be force-quit.

  3. The entire AGM becomes unresponsive and can only be force-quit.

  4. Upon reopening the project, once this VS panel is opened, AGM crashes again and force-quits. (Opening other projects works normally. If this project is opened but this VS panel is not opened, it also works normally. As soon as this panel is opened, AGM freezes.)

  5. I attempted to unbind this VS script, then deleted the [Lock Object] action from the script, after which the project returned to normal. (However, repeating this operation now also causes a crash. Fortunately, I had previously backed up a copy of the project files.)

  6. I believe this is a bug. (It is the most severe bug I have encountered in over six months of using AGM, and it is project-destroying.)

  7. I tried to reproduce this [Lock Object] functionality using a minimal reproduction case, but everything worked normally. Therefore, I cannot provide a minimal reproduction case; it is likely that this action triggered a chain reaction with other operations.

  8. If necessary, please reply, and I can provide the project source files. (This is a commercial project and must remain confidential.)

  9. The issue lies specifically with the action [Lock Object] below.

Was it a specific object you were locking or was this just adding the action with the base settings? For example if another object uses LockObject does it still cause this issue?

If it is replicable by just adding the LockObject action then definitely send it into pgmmv-support@gotchagotcha.jp so we can get the EventViewer info on it and see what could be happening.

I tried to reproduce this bug, thinking it was caused by a simple locking action, but reproducing the locking event would not result in this serious bug.

I am a specific object locked in the project.
I am currently keeping the problematic project file and I am not sure if it needs to be sent over.