New Features
- You can now create multiple AnyState nodes.
- They can be created using the same workflow as regular states.
- Variables can now be used for the base angle of Rapid-fire and Shotgun barrage types.
Changes
- Disabled F5 reset during scene transitions.
- This change prevents issues that could occur when resetting while a scene transition is in progress.
Bug Fixes
- Fixed an issue where child GameObjects did not function correctly when generating a GameObject that contains child nodes via an action.
- Fixed an issue where the display direction option in “DirectionalMove” did not work properly.
- Fixed an issue where the base angle could not be selected for Omni-type barrage.
- Fixed an issue where child objects generated from connection points did not follow those connection points correctly.
- Fixed an issue where bullet spawn positions would shift when modifying Parallax2D transform values.
- Fixed an issue where bullet spawn positions would shift when ScrollOffset was set in Parallax2D.
- Fixed an issue where performing the “PushPullObject” action caused the tile effect Area ID to be retrieved incorrectly.
- Fixed an issue where an error could occur when a template movement action finished under certain conditions.