Objects are not generated from connection points upon creation

Hello,

I believe this issue has been occurring since version 1.2.14, after the recent update.
(Since it is not functioning correctly, including backups)

I have attached a test project for your review.
testproject_2026-06-10.zip (1.8 MB)

■ Reproduction Steps

  1. After launching, press the Z key
  2. The object should be generated at the connection point (Connecter2) slightly above the player, but instead, it is being generated from the center of the BaseLayer (?) rather than the connection point

When the object to be generated is a regular game object, it is generated correctly. However, since we need to make the object’s behavior special, we are using RigidBody2D.
Previously, the object was being generated correctly from the connection point, so we would appreciate it if you could look into this.

Confirmed and reported, thanks you!

1 Like