In ACTION GAME MAKER’s animation control system, the entire object is flipped when mirrored.
As a result, nodes such as nameplates or mini gauges placed near a character—which are not intended to be flipped—may also be affected.
You can prevent specific nodes from being flipped by following the steps below.
- Add a [Node2D] as a child of [GameObject].
- Move nodes you don’t want flipped under this [Node2D].
- Set the Top Level in Visibility of the [Node2D] created in step 1. to “ON”.
- Add [RemoteTransform2D] as a child of [GameObject].
- Set Remote Path of [RemoteTransform2D] to the [Node2D] node which is added in Step 1.
- Set the values of and under the field group of [RemoteTransform2D] to “OFF”.