TIPS: Creating nodes unaffected by character flipping

In ACTION GAME MAKER’s animation control system, the entire object is flipped when mirrored.
As a result, nodes such as nameplates or mini gauges placed near a character—which are not intended to be flipped—may also be affected.

You can prevent specific nodes from being flipped by following the steps below.

  1. Add a [Node2D] as a child of [GameObject].
  2. Move nodes you don’t want flipped under this [Node2D].
  3. Set the Top Level in Visibility of the [Node2D] created in step 1. to “ON”.
  4. Add [RemoteTransform2D] as a child of [GameObject].
  5. Set Remote Path of [RemoteTransform2D] to the [Node2D] node which is added in Step 1.
  6. Set the values of and under the field group of [RemoteTransform2D] to “OFF”.