The bug where the texture cannot be changed properly after the database updates the image.

Reproducible version
AGMaker 1.0.16
Problem description
I encountered this issue while testing the backpack images. Here’s how I did it:

  1. I created two databases: one for displaying backpack icons and the other for storing item icons.

  2. I created a GameObject. Action 1 is to display the backpack texture, and Action 2 is to modify the database, where the image of the corresponding backpack slot is set equal to the item image, and then the texture is displayed again.

However, it didn’t display properly. Through printing to the console, I found that after assigning variables between the two databases, the item image path turned into garbled characters.

Action Game Maker v4.3.1.stable.agmaker.4e0468c22 - https://ggg.rpgmakerofficial.com/action-game-maker
Vulkan 1.3.250 - Forward+ - Using Device #0: AMD - AMD Radeon(TM) Graphics

Sprite2D 01
res://baed.png
res://apple.png
<CompressedTexture2D#-9223371997528979712>
--- Debugging process stopped ---

Reproduction steps

  1. Download the attachment, unzip it, import the project, and press F5 to run.

  2. Observe the console output

Attachment

纹理问题最小复现.zip (2.4 MB)

在1.0.16中可以确认此问题。