Implementation of audiostreamplayer2d functions

I think that the functions of the aforementioned node should be implemented in the AGM audio system to use sounds that its volume adjusts to the distance to which the player is.
In PGM we did it by means of a plug.
I know the current node can be handled by signals but it is more complex, it would be great that it was natively in visual script because it could be used more easily and would be more intuitive.

「いいね!」 1

Makes sense, it would be nice to have this as one of the options of PlayAudio.

I’ve made a formal request for this, I hope it can happen.

「いいね!」 1