When changing the type of “Area2DGameObject,” the assignment to “BazSignalRelay” gets disconnected and becomes grayed out.
Is this the current specification? Is there no way to avoid this?
Thanks for bringing this up!
It is because those object types didn’t exist when I made it. I’ll correct this ASAP.
Thank you!
I’m waiting for it to be fixed.
I updated to v1.1!
Read the notes here:
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Thank you very much!
I shall put it to use immediately.
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