This issue did not occur in previous versions, but in the current version, when a projectile fired at close range hits an enemy, neither the damage processing nor the TakenDamageSetting processing is applied. The projectile itself is set to disappear upon impact, and this behavior is working correctly. Additionally, both functions operate normally when the distance is slightly increased. Note that the attack setting’s on/off status appears to be irrelevant, as the issue occurred even once.
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Here it is.
https://49.gigafile.nu/0317-k32d630511fc998d234965c2773367b5f
Jump with Z, shoot with X, and reload with C.
I apologize for forgetting to adjust the character’s position, but if you move to the right or left, you will encounter enemies.
If the shot hits correctly, a hit sound will play and damage will be dealt.
(The small numbers represent health.)
Additionally, for now, this bullet is set to directly assign the value 27 to the variable “BalletImage,” then reference record 27 in the “Weaponset” database and change to the purple bullet stored in the “Ballet” column. However, this change is not being reflected.
If possible, I would appreciate your help in investigating the cause of this issue.