ACTION GAME MAKER 1.2.2 Patch Notes

New Features

  • Barrage (Bullet Hell) bullets now support sprite animations.
  • Barrage bullets can now have rotation settings.
  • Barrage bullets can now have blinking effects.
  • Shotgun-type Barrage can now specify a target. (Angle settings are applied only when no target is specified.)
  • Rapid-fire Barrage now allows angle specification.
  • ChangeFaceDirection now supports:
    • Specifying direction via a variable
    • Facing toward the mouse position
  • Added new APIs to FaceDirectionSettings:
    • set_face_direction(angle, flip_flag)
      • First argument: face direction angle
      • Second argument: whether to flip
    • get_face_direction()
      • Returns the current face direction angle

Bug Fixes

  • Fixed an issue where animations would restart from the beginning when using the “continue previous state animation” setting.
  • Fixed a memory leak that occurred when Barrage bullets were destroyed.
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