New Features
- Barrage (Bullet Hell) bullets now support sprite animations.
- Barrage bullets can now have rotation settings.
- Barrage bullets can now have blinking effects.
- Shotgun-type Barrage can now specify a target. (Angle settings are applied only when no target is specified.)
- Rapid-fire Barrage now allows angle specification.
- ChangeFaceDirection now supports:
- Specifying direction via a variable
- Facing toward the mouse position
- Added new APIs to FaceDirectionSettings:
set_face_direction(angle, flip_flag)- First argument: face direction angle
- Second argument: whether to flip
get_face_direction()- Returns the current face direction angle
Bug Fixes
- Fixed an issue where animations would restart from the beginning when using the “continue previous state animation” setting.
- Fixed a memory leak that occurred when Barrage bullets were destroyed.