Dodge action issue with Script

I created a Script State Node action for a “dodge,” but how can I make the character become invincible for a short duration while passing through enemies during this “dodge” action? I can’t seem to find the corresponding other_actions to add to complete this action :smiling_face_with_tear:

To achieve avoidance:

  1. Avoid colliding with enemies
  2. Avoid taking damage

I believe the most versatile approach is to use the “Change Property” action.

  1. Handling “Avoid colliding with enemies”:
    In the avoidance state, select the GameObject and modify the CollisionLayer and CollisionMask. Configure them so they do not match the enemies’ mask/layer.
    In the state that ends the avoidance, revert these settings.

  2. Handling “Avoid taking damage”:
    In the avoidance state, select the HitCollision and enable Disabled. Similarly, in the state that ends the avoidance, disable this setting.

OK, thank you very much :ok_hand: