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To save on the number of project variables and switches, I moved a lot of variable data into the user database. However, according to the documentation, data in the user database is reset every time the game starts, making it impossible to save or read directly. AGM doesn’t seem to have built-in functions for saving or reading the user database.
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The documentation suggests that this functionality can be implemented via code. Could you please confirm whether using code is the only way to achieve this?
After testing, we confirmed that user database data can be saved directly when saving the game.
PS. During loading, AGM can read user database information saved in the specified slot, regardless of whether any options are selected.
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