Object remains visible after scene transition

Thank you for your continued support.

I have a question. If anyone knows the answer, I would appreciate your help.

After a scene transition, all objects placed in the new scene briefly appear for a moment.

Each object is set to have its “visible” property turned off in the initial state, so I intended for them to remain hidden unless certain conditions are met. However, they appear momentarily before disappearing.

Is there a different setting I need to adjust?

Thank you in advance.

Welcome conb!

From my understanding, you’ll want visibility turned off on the object itself by default, not just in the initial state. The initial state takes a couple frames to run, so whatever the base scene has set is what shows for that brief moment. I know it makes placing objects a pain since you can’t see them in the editor, but that’s the expected behavior during scene transitions.

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Thank you for your assistance.

Your prompt reply was greatly appreciated.

The issue has been resolved using the method mentioned above.
I learned a lot from this.

Although this is off-topic, I must mention that I have been greatly helped by Baz’s plugins while developing my game.

Thank you for your support, including the provision of the plugins and assistance with this matter.

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Thanks! You are very welcome!

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