Not sure the best way to do this. Basically I want to have the player health show as a number. I created a game object, put UI components, and then created using the display text option. In there I have it set to display the variable of the player which it does until I change scenes and then it disappears. I know that I could use a gauge but I wanted to use a number. Figure I might not be going about this the best way so curious what others think.
Figures I would figure it out right after I posted this. Created a system variable and had that point to the players health which shows it on the ever screen. The only weird thing is that when the screen transition happens for about a second the variable is gone and then it shows but whatever. Progress.
「いいね!」 1
Glad you figured it out! That second blip in the scene transition is being looked into.
Looks like I just figured that out too. It was the way that I had my script. Once I realized it didn’t make sense and changed it, there was no more blip. Looks like this whole post was just me jumping the gun.
「いいね!」 1