Specification Fix Plugin

Posting plugins as a workaround for bug reports. This guild allows posting bug reports for Action Game Makers, but not for RPG Maker. (Added 2026/06/12)

For MZ.
All free.
No credit required.
New users can only use two links, so I’ve made it possible to download everything in one go.
Awaya’s Plugins

Bug Fix
BlendModeFix.js: Prevents disabling blend modes even when using filter plugins
DrawGaugeMaxValue.js: Displays max values on gauges (Restoration of MV)
EncounterFix.js: Removes speech bubbles and animations from battle backgrounds
EquipStatusFix.js: Displays max HP and max MP in the equipment scene
NameInputFix.js: Prevents freezing during name input
OptimizedMovementRoute.js: Resolves delays in movement routes (Restoration of 2000)
PriorityFix.js: Corrects display priority during jumps
SceneStartFix.js: Fixes an issue where events disappear for one frame when starting on a map
SkipControlCharacter.js: Fixes delays with control characters
SmoothFont.js: Smooths out small fonts
TouchMovementFix.js: Continues touch movement for 0-frame events (Optimal for switch operations and SE playback)

Battle
BattleAnimationPlus.js: Displays battle animations targeting actors (Restoration of XP)
CenterDamagePopup.js: Displays damage popups in the center of enemies
EnemyAttackAnimation.js: Sets up normal attack animations for enemies
FasterBattle.js: Speeds up battles
SuperFrontViewMZ.js: Displays battle animations for front-view actors (Restoration of XP)

Characters
StateOverlayForCharacter.js: Displays SV states on map characters
CustomJump.js: Custom jump height and duration
HueFilter.js: Changes character hue
SimpleCharacterCollision.js: Extended simple collision detection
ShowItemIcon.js: Displays icons above heads
FesStyleFollowers.js: Coffins upon death (Restoration of Fes)
TileA5Character.js: Uses A5 tiles as event images

Debug
勝手移植.zip: Debug menu, HP-consuming skills, etc. (Restoration of Fes)
DebugAnytime.js: Displays debug menu during battles and menus

Events
EventConditionsEx.js: Adds appearance conditions via event commands
TrueTimer.js: Timer increment/decrement counting (Restoration of Fes)
WaitModeEx.js: Adds “Wait until complete” as an afterthought (Restoration of 2000)

Map
SimpleMapShade.js: Characters darken when entering map shadows
TileColorFilter.js: Changes tile colors (Restoration of MVTrinity)
TilesetEx.js: Adds tile borders
UnflaggedTiles.js: Decorative-only tiles

Menu
SimpleTeleportation.js: Teleportation and escape (Restoration of 2000)
AWY_ItemTrigger.js: Uses items and skills as event triggers (Restoration of DS)
NoEquipmentText.js: Text for when no equipment is equipped

Movements
AutonomousMovementFix.js: Maintains autonomous movement content even after page switches if they match
AWY_MotionMaker.js: Motion creation feature independent of movement routes
FesSelfMovement.js: Adds autonomous movements like going back and forth, fleeing, etc. (Restoration of 2000, Fes)
ActiveFollowers.js: Followers jump individually
AlwaysStepForFollowers.js: Specific actors always perform idle steps
EasyAction.js: Universal motion 1 (Restoration of Fes)
FesSpin.js: Universal motion 2 (Restoration of Fes)

Options
RemoveSaveFile.js: Adds a scene to delete save files
SwapAB.js: Swaps A and B buttons

Pictures
PictureWaveFilter: Waveform display for pictures (Restoration of 2000)
PictureOffsets.js: Offset movement for pictures
SwivelPicture.js: Angle specification for pictures

Transitions
FadePlus.js: Frame-specific fades (Restoration of Fes)
Transition200X.js: Transition effects (Restoration of 2000, XP, VX, VXAce)

Utility
AddCommentToNote.js: Expands the note input field
AntiFormulaforNewGame.js: Direction specification, fade-out, BGM continuation, title BGS for new games
AutoNamePopup.js: Omits speaker name input
AWY_TransferEx.js: Specifies valid ranges for location transfer events
ControlFastForward.js: Prohibits/allows fast-forwarding for maps, messages, and battles
InstantEvent.js: Instant functions for common events with arguments, commands, multiple targets, picture ID replacement, and parallel processing mass production
LayoutForVga.js: 640*480 resolution
ReplaceTargetCharacter.js: Movement routes for followers and vehicles
SwitchStatement.js: Switch statement
VariablePlus.js: Prevents map refresh if variable values do not change

Windows
FadeText.js: Faded text display (Restoration of Fes)
MessageFaceOption.js: Flips and repositions face images (Restoration of 2000)
MVStyleWindow.js: No background for choice windows (Restoration of MV)
OptimizedScrollingText.js: Resolves lag in scrolling text display
SimpleScrollBar.js: Adds scrollbars to windows
WindowAvoidsPlayer.js: Message windows avoid the player (Restoration of 2000)

6 Likes

Thank you for your guidance.
We will use the information you provided as a task for fixing the issue.
Also, thanks to your feedback, we have created a bug report category.

2 Likes

Thank you.

(I tried to add a note mentioning that a bug report section has been added to this article, but I can’t edit it. What should I do?)

I apologize for the delay in my reply.
Since there was an editing restriction on the post, I have relaxed this setting.
I also appreciate your thoughtful follow-up.

1 Like