I want to align the graphic direction of bullets flying in 360 degrees.

The function of this plugin action is to “change direction at all times,” so in GameObjects with many different stage states, to make every action box utilize this feature, it is necessary to add this action to every action box. (Just like what your project shows.)
I realized that using this plugin in this situation is indeed inconvenient, so I released the following “plugin node.” Its principle is exactly the same as the previous solution, except you only need to mount one node. Please see if this tool can solve your problem.
[Dive Into AGMaker] Plugin Node - Rotate Specific Node2D to Point in the Direction of Movement