Manual: Creating and Assigning Groups

ACTION GAME MAKER uses Godot’s Global Group feature as-is.


Assigning an Object to a Group

  1. Select the GameObject you want to assign to a group.
  2. In the Inspector window, switch to the Node tab and select Groups.
  3. Check the box for any group you want the object to join.
  • An object can belong to multiple groups simultaneously.

Adding a New Group

  1. Click the + button in the top-left of the Groups tab.
  2. Enter a name of your choice, and be sure to enable the “Global” option before creating it.

:warning: If you don’t enable the Global option, the group will be created as a Scene Group, which is not supported in ACTION GAME MAKER.


Tile Groups

Tile groups are a slightly special configuration.

The group name for a tile is determined by the layer name you set under:
Project Settings > Layer Names > Tile Type