ACTION GAME MAKER uses Godot’s Global Group feature as-is.
Assigning an Object to a Group
- Select the GameObject you want to assign to a group.
- In the Inspector window, switch to the Node tab and select Groups.
- Check the box for any group you want the object to join.
- An object can belong to multiple groups simultaneously.
Adding a New Group
- Click the + button in the top-left of the Groups tab.
- Enter a name of your choice, and be sure to enable the “Global” option before creating it.
If you don’t enable the Global option, the group will be created as a Scene Group, which is not supported in ACTION GAME MAKER.
Tile Groups
Tile groups are a slightly special configuration.
The group name for a tile is determined by the layer name you set under:
Project Settings > Layer Names > Tile Type