ACTION GAME MAKER uses Godot’s built-in rendering engine.
There are two available rendering modes: Compatibility and Forward+.
So, what’s the difference between them?
Compatibility Mode
This mode uses OpenGL ES 3.0, representing a more traditional and widely supported rendering method.
High stability and lightweight performance
Supports HTML5 export
Some features are not available, especially related to particles:
- Subemitters: Emit particles from existing particles
- Trails: Render motion trails behind particles
Forward+ Mode
This mode uses Vulkan, a more modern and powerful rendering engine.
Enables advanced features not available in Compatibility mode
Heavier performance requirements
Does not support HTML5 export
So, Which One Should You Use?
For most 2D games, it’s generally recommended to use Compatibility Mode due to its lighter performance and greater stability.
If you need to use features like Subemitters or Trails for particle systems, consider switching to Forward+ Mode.
Please note: ACTION GAME MAKER is primarily tested in Compatibility Mode.
Using Forward+ may cause unintended behavior. If you encounter issues, try reproducing them in Compatibility Mode before reporting.