How to rotate the camera? I changed the angle of CameraTargetSettings in AnimationPlayer, but the camera lens doesn’t rotate.
There is an action called Rotate Scene which allows you to rotate the camera.
Thanks, but there’s still an issue. When I try to tilt the screen to the right, it only rotates to the left. Is there any way to change this?
Looks like 0 degrees is upward with this action, can you try 90 degrees? I will give this a report because it would be nice to follow AGMaker/Godot standard of 0 degrees being rightward.
Also added request to choose rotation (spinning) direction.
I tested it, and at 90°, it still rotates to the left, and the screen flips upside down. Also, I noticed yesterday that the conditions for moving objects don’t differentiate between left and right. For example, if you set it to the move_type center point with an X-axis offset of 100, it won’t adjust based on the character’s direction. You need to use more complex conditions to achieve that.
Good news, perhaps next patch (not sure ETA) it will include negative values in the angle setting and will allow for right/left movement depending on if using negative or positive angle values.
Cool, Thank you