I have created a sample project for the Virtual Pad.
You can download it from the bottom of the page.
Description
In car_scene, a VirtualPad object is placed.
Inside it, an InputMap is triggered.
(Note: If you enable
use_agm_suffix in the Virtual Pad options, the game object will be able to receive input.)
The up/down/left/right areas are mapped to up, down, left, and right, and the object is moved according to this input inside the player_car object.
You can make the car dash with the button on the right, and you can break the wall at the end of the course by dashing.
Regarding the script that destroys the wall and the script that displays a skid-mark-like trail, I plan to publish a separate article after further refinement.
Thank you.


