I’m currently creating an animation, but when following the tutorial, it says, “In ACTION GAME MAKER, we don’t use the RESET track, so let’s turn it off.” However, after closing and restarting the program, sometimes a RESET track appears automatically—even though I don’t remember creating it. Should I leave this track as it is?
Also, I’m not entirely sure what role or impact this RESET track has, so I’d appreciate it if you could explain it to me.
RESET tracks are auto created in a lot of cases, for example using Shift + Click to assign a key frame. The RESET track will not effect the game per say, but it will effect the initial load up of the game object scene.
Generally speaking, I try to keep a good RESET track that is the default way I want the object to appear. It is also useful for resetting the nodes completely during the animating process as keys can get pretty messy quick.
Here is one tip, if you use a lot of differing shapes in your Hit or Attack areas. Make sure the RESET animation only contains the disabled property and always delete any shape or size/radius properties that may come up. That may not effect you if you always use a certain shape, but if you get creative and some attacks are circles and some are rectangles, you will want to keep that RESET a little more general and not so shape/size specific.