We are creating a state solely to branch the process based on whether the attack hit or not, after the attack animation finishes.
[Attack State] → Transition Condition: Animation has ended → [Branch State]…
The Branch State has “Maintain Previous Animation” enabled.
Previously, up to the prior version, the Branch State maintained the final frame of the attack animation.
However, after updating to V1.2.0, the attack motion now restarts from the beginning in the Branch State.
(It appears as if the attack is performed twice consecutively.)
I was able to reproduce this issue even in the “Perfect Dodge Boss Battle Sample” sample project when pressing the C key to attack, so I am attaching the diff file.
file.zip (12.0 KB)