If you could integrate the “Movement Key Direction” when “Not movable when jumping” and “Not movable when falling” are enabled, that would be fantastic because it would solve the “Ghouls & Ghosts” style jump issue. You could shoot backward without being able to change the direction of the jump and fall, something PGM already does without needing additional actions.
Regarding the new bullet object, it’s a shame it doesn’t detect walls because it’s “only ![]()
” useful for games with nothing but objects on screen. For example, you couldn’t make an R-Type-style game because there are indoor areas with walls that the bullets would pass through, just to give one example.
An object like this would be great for shooters with a certain number of bullets on screen. The current game object has somewhat strange behavior when colliding with walls and slopes, in addition to the performance cost. It would be good to have a lightweight object that collides with walls.
But even so, the implemented feature is a good addition.![]()