When creating enemies, using VS’s import animation to create dynamic enemies is very convenient.
However, if you set the enemy’s animation direction to automatically flip towards the hero while making the enemy move towards the hero,
and the hero is stationary, the enemy will疯狂ly perform a “death wobble” motion in front of the hero.
As shown in the figure below:

(1) If you want to avoid this phenomenon, you may need to fine-tune the enemy’s flipping with code, which can be very troublesome.
(2) Is there a better way to simply solve this problem?
(3) Or can the official version provide a feature that allows setting a delay time for automatic flipping to alleviate this issue?