I have a light source tile. I want to be able to place it anywhere I want and have it basically have no collision at all. It basically would just act as an overlay.
However, if I place it on the floor with no collision, it lets the player walk through it, but if I place it on a wall or object, then the player can walk through that object. On the other hand, if I make the light tile have collision, then the player can’t walk through the light source at all, on the floor or anywhere else. Help?
Open the event menu and change priority from “Below characters” to “same as characters”. This will prevent you from moving over the event. Have it set to below character if you want it to be able to be moved over.
Edit. Basically,have it set to sane as character priority when placed on a wall and below character priority when placed on the floor.
Oh, well. The torch tiles I use in my games is technically in the character category and can be placed on events.
Still, you can make any tile impassible by putting an same as characters event on it. So you could put the light source tile to have no collision normally, but put an event on it to make it impassible if set on a wall. I use that trick all the time.
• Place a blank event on the same space that is set to Same As Characters
• Do not place the tile on the map. Instead, place an event on that space that uses the tile as its image and is not set to Below Characters.