How to make tiles one-way collision?

kind of a silly question but heres the thing. i want some of my tiles to be solid. but i also want some tiles that you can pass from the botton and not from the top. (like a platfom). that option or setting can i use to peform this?

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Have you tried using a switch? You can place an event on each tile and use a separate event to switch the events on the tiles so that they become either passable or non-passable events

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never thought of that, ill check it out.

heres what i found, at the very buttom, when setting the physics the the tile, theres a check that says “one way” its exactly as i was looking for, however the player object is still detecting the tile while jumping over ir, rather than passing throu without detecting it. i have made this gif to show the issue. how can i use a switch on tiles? (sorry kind of new on AGM)

test3

Actually, I don’t use AGM myself. I read it was similar to RM with eventing. I figured it would also have switches, which would mean you don’t switch the tiles, you switch the events placed on top of them.

This is the way!

yes ive also found out that to fix my issue was to add “jump heigh limit reached” on the action conditon. now it works like a charm. thank again for the reply.