Script display issue when switching scenes in v1.4.1 (resolved in v2.0)

1 Effect in previous versions:
In the original version, when switching object scene tabs in the editor, the system would display the script state from before the switch. This allowed for smooth editing of scripts in both scenes as you switched back and forth (whether VS scripts or GD scripts).

2 Effect in the current version: V1.4.1
In the new version, when switching scene tabs in this manner, the system defaults to opening the root node’s script. This makes it difficult to smoothly edit scripts in both scenes as you switch back and forth. (You must first switch scenes and then click the script of the previously opened child node to return to the last edited content. This has become quite cumbersome.)

3 Suggested effect:
Retain the effect of the previous version. When switching scenes, the system should default to opening the previously edited script, rather than automatically reverting to the root node’s script.

Is this something that started with the 2.0 beta or did it show up in a 1.4+ patch?

I am currently using V1.4.1, and the issue occurs under this version.

Note: I am hesitant to upgrade to 2.0 for now, as the project is in its final stages. To ensure stability, I am opting for a cautious upgrade approach.