Steps to reproduce:
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Export the game.
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Run
.console.exe. -
Press Z to spawn the bone object.
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Wait 3 seconds.
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Observe the console output on the left.
Bug description:
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The bone object has another object attached to its node (e.g., a PNG image).
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Bone objects placed in the scene beforehand disappear normally (e.g., GIF).
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Everything works correctly in the AGM editor.
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After exporting the game, if another object spawns this bone object…
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…when the bone object plays its “disappear” animation, it throws the error:
[26] <couldn't map PC to fn name>. -
The game then crashes.