Manual: Detailed Settings for Animation Sets
This manual explains how to configure animations in detail for use within Visual Scripting.
Animation Setup Process
- Create animation data within the AnimationPlayer node.
マニュアル: AnimationPlayerノードの活用 - Create an animation set within the Game Object node and assign the created animations.
- In the State of the visual script, specify the animation set to be played.
Why Are Animation Sets Needed?
The animation system in ACTION GAME MAKER is designed to:
Automatically switch animations based on the character’s display direction.
Therefore, each animation set can specify different animations for up to 8 directions.
Animation Set Configuration Interface
Select the Game Object node and expand AnimationSets > Animation And Directions in the Inspector to open the detailed settings interface.
Description of Each Field
Animation Category Name (Select Animation):
The name of the animation set displayed in the visual script.
Animation (Animation Name):
Select the animation data created via AnimationPlayer.
Auto Flip Animation (Auto Flip Animation):
When enabled, the entire object will automatically flip horizontally based on left/right display direction.
Useful when you have only created animations facing right and wish to display left-facing animations by flipping.
Direction Flags (Eight Direction Flags):
Specify which display directions will use this animation data.
In the example above:
When the character faces right or left, the Idle animation is used.
Since Auto Flip Animation is enabled, the animation is automatically flipped when the character faces left.
Bulk Load Animations
Bulk Load Animations is a
button designed to automatically configure animations suitable for typical side-view characters.
This feature automatically adds all animations registered in the AnimationPlayer according to the following rules:
- Animation Category Name (Select Animation): Same name as the animation data
- Auto Flip Animation (Auto Flip Animation): Enabled
- Direction Flags (Eight Direction Flags): Left / Right
For cases where this configuration is not suitable (e.g., top-down view), manual customization is required.
Custom Animation Set Example (Side View)
When You Want to Use Different Animations for Forward/Backward Dodging
Disable Auto Flip Animation,
and create and register the following animations separately:
- Backward dodge animation for moving left (backstep)
- Forward dodge animation for moving right (stepforward)
Custom Animation Set Example (Top View)
Assigning Animations for All 8 Directions in Top View
Disable Auto Flip Animation,
and create and register movement animations for each of the 8 directions.
Please note:
Due to the large number of display items, the system automatically adds pagination and switches between pages.
Typically, each page displays a maximum of 5 directions.
Use the pagination buttons below to switch pages.




