The "buffer distance" feature under "object disappears off-screen" is ineffective.

In the new version, when I set up bullets, whether for regular objects or lightweight objects, AGM’s feature 【Treat as beyond camera range】 does not work—the objects disappear instantly as soon as they go off-screen. Please help me check whether this feature is functioning properly. Thank you.

It’s almost like it’s going off tile map layer grid size, because if you do a low value like 1 or 2 it seems to work. I think this is a bug because the definition clearly states pixel distance.

I will get this reported, thank you for bringing it to our attention!

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Thank you for Mr. BAZ’s patient response,

Because we are creating a bullet screen game where the camera can move, when designing bullet screens, we need to have precise settings for the function of bullets that exceed the screen range.

If not deleted outside the screen, a large number of bullet comments will occupy resources.
If the bullet disappears beyond a certain range of the barrage, sometimes the camera’s movement speed will exceed the movement speed of individual bullets. At this time, the bullets cannot disappear immediately.

There are also some enemies that are generated outside the camera. My setting is that once they are generated, they can immediately fire bullets, which will then be shot towards the player outside the camera.

But if this function is not perfect, this design cannot be implemented, and enemies can only fire bullets when they enter the camera. If we cancel the off screen disappearance, countless bullets will not be able to save resources, and we will be caught in a dilemma。

So we urgently need this feature to work!
Thank you again, Mr. BAZ, for your reply! Thank you so much!