About GameObject.is_release_move_control

When creating movement-related actions in “Manual: Custom Action Plugin”, it states that you should set GameObject.is_release_move_control to false. However, when checking the state during game execution, it appears that the default is false.

Is my understanding correct that setting it to true stops movement control on the ACTION GAME MAKER side?

Ah! That was a typo; my apologies.

As you pointed out, the correct setting is to set is_release_control to TRUE. (I have corrected this.)

If this remains FALSE, the visual script will always overwrite the speed, causing the script’s settings to be immediately overwritten. Of course, in this state, you won’t be able to operate via the visual script, so please include a process to revert it to FALSE when you need to perform operations.

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Understood, it was a typo.
Thank you for correcting the manual.

I will set it to true when I want to control it from the script side.