Is there a way to display the damage dealt when using a skill in the skill description?

I’m currently trying to create a deck-building roguelike game using RPG Maker.

As a starting point for creating skills, I have set up a skill with the following parameters:

Damage Type: HP Damage
Attribute: Normal Attack
Damage Formula: a.atk * 4
Variance: 0
Critical Hit: No

Is it possible to display the description field as “Deals 1.4 times the current attacker’s ATK”?

For example, if a character with an ATK of 5 uses this skill (let’s call it Skill A), I want the skill description to read “Deals 7 damage.”

If the character’s ATK increases to 10 due to items or passive skills, I want the description for Skill A to automatically update to reflect this, displaying “Deals 14 damage.”

Are there any features or plugins that can accomplish this?

Looks like there’s a free plugin that looks like it does exactly what you’re describing, Lheku Qhukyaru’s Formula Escape Code for MZ/MV:

From what I can tell on its page it adds a \f{} escape code you can put in the skill description that evaluates a formula and shows the result, and a is the actor. So something like Deals \f{a.atk * 4} damage. in your Skill A description would read Deals 7 damage at 5 ATK and Deals 14 damage at 10 ATK. Nothing in the default engine does this, the description field won’t evaluate your damage formula on its own.

Thank you for your quick reply.

I can’t check it right now since I’m out, but I believe this is exactly the system addition I was looking for.

Thank you once again.