ACTION GAME MAKER 1.3.2 Patch Notes
New Features
We have implemented two highly requested features related to damage.
Damage Display System
- Added a new node DamageDisplaySettings.
This feature automatically displays damage dealt through the ACTION GAME MAKER damage calculation system around the object.
You can configure the following settings:
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Display animation
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Label
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Text color
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Critical hit display
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Display color per attribute
Please refer to the manual for more details.
Custom Damage Formula System
- Added as a new feature to the execution action 「Attack Settings (AttackSettings)」.
You can now freely customize the damage formulas used by ACTION GAME MAKER.
Example:a.attack * b.attribute_damage_rate * b.base_damage_rate - b.def / 2
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a: Attacker
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b: Defender
You can create free-form damage formulas similar to those in the RPG Maker series by utilizing variables for each object.
Please refer to the manual for more details.
UI / UX Improvements
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Redesigned the UI for Link Input Conditions.
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Similar to execution actions, settings are now configured in a dedicated window.
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Registered input conditions are now displayed briefly in the inspector.
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Bug Fixes
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Fixed a bug where the 3D Background feature could not sync with the 2D camera after scene transitions or loading.
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Fixed a crash that occurred when an object without InvincibleSettings was attacked and DisableCollisionData’s “Disable Hit Collision” was not set.
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Fixed a bug where the “On Screen” check in BulletSettings was significantly offset when offsets were enabled.
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Fixed a bug where the scale value was not applied correctly when repeatedly reviving objects.
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Fixed object revival so that if the original parent node exists, the object is revived under that parent node.




