[Plugin] Baz PGM To AGM Partial Importer

Imports large amounts of Pixel Game Maker MV (PGM) project data into Action Game Maker.

DOWNLOAD:
baz_pgm_importer v1.0.1.zip (3.8 MB)


Installation

  1. Copy the `pgm_importer` folder into your AGMaker project’s `addons/` directory.
  2. Open your project in AGMaker.
  3. Go to Project > Project Settings > Plugins.
  4. Find PGM Importer and set it to Enabled.
  5. The PGM Import tab will appear in the main editor toolbar (top center).

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Loading a PGM Project

  1. Click the PGM Import tab in the top toolbar.
  2. Click Browse and select your PGM project folder (only the folder).
  3. The plugin will parse the project and enable the import tabs.


Importing

The plugin has five tabs, each handling a different part of the import:

  • Settings: Game settings (viewport size, FPS, window scale, mouse cursor, input mappings) and group definitions (object groups, tile groups).
  • Scenes: Game scenes with tile layers, parallax scrolling, and gravity.
  • TileSets: Tileset resources with collision shapes and AGMaker tile properties.
  • Animations: Effect animations and particle effects.
  • Objects: Game objects with animations, combat stats, and movement settings.

Recommended import order

  1. Settings: Sets up project configuration and groups first
  2. TileSets — Creates tileset resources that scenes depend on
  3. Scenes — Uses the imported tilesets to build scene files
  4. Animations: Imports effects and particles (independent of scenes)
  5. Objects — Imports game objects with their animations

Output

  • All imported files are saved to: `res://imported_pgm/{project_name}/`


Status Messages

  • Green: Success
  • Yellow: Warning (partial success or skipped items)
  • Red: Error


Requirements

  • Action Game Maker 1.2.0+ (based on Godot 4.4)
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Version 1.0.1: