Imports large amounts of Pixel Game Maker MV (PGM) project data into Action Game Maker.
DOWNLOAD:
baz_pgm_importer v1.0.1.zip (3.8 MB)
Installation
- Copy the `pgm_importer` folder into your AGMaker project’s `addons/` directory.
- Open your project in AGMaker.
- Go to Project > Project Settings > Plugins.
- Find PGM Importer and set it to Enabled.
- The PGM Import tab will appear in the main editor toolbar (top center).
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Loading a PGM Project
- Click the PGM Import tab in the top toolbar.
- Click Browse and select your PGM project folder (only the folder).
- The plugin will parse the project and enable the import tabs.
Importing
The plugin has five tabs, each handling a different part of the import:
- Settings: Game settings (viewport size, FPS, window scale, mouse cursor, input mappings) and group definitions (object groups, tile groups).
- Scenes: Game scenes with tile layers, parallax scrolling, and gravity.
- TileSets: Tileset resources with collision shapes and AGMaker tile properties.
- Animations: Effect animations and particle effects.
- Objects: Game objects with animations, combat stats, and movement settings.
Recommended import order
- Settings: Sets up project configuration and groups first
- TileSets — Creates tileset resources that scenes depend on
- Scenes — Uses the imported tilesets to build scene files
- Animations: Imports effects and particles (independent of scenes)
- Objects — Imports game objects with their animations
Output
- All imported files are saved to: `res://imported_pgm/{project_name}/`
Status Messages
- Green: Success
- Yellow: Warning (partial success or skipped items)
- Red: Error
Requirements
- Action Game Maker 1.2.0+ (based on Godot 4.4)





