Currently, I’m setting up an enemy and inputting various execution data, but I’m having trouble because the “Set Filter” option isn’t working properly.
By the way, this issue only occurs with a newly created enemy character; all previous characters work as expected. Also, other scripts unrelated to filter settings—such as movement and sound playback—are functioning without problems. The specific filter setting in question is “Fill with Specified Color.”
Even though the scripts appear to be identical, Enemy A changes color while Enemy B does not. If you could suggest possible causes, I would greatly appreciate it.
Thank you for your prompt reply. We will also verify this on our end.
Since we are building this without programming knowledge and are still learning as we go, we apologize in advance for any inconvenience this may cause. Thank you very much for your understanding and support.
I’m sorry. I tried enabling the “Use Parent Material” option that I thought was relevant, but…
A strange phenomenon (?) has occurred where the filter applies to some enemies but not others. Since I haven’t tinkered with the enemy settings more than necessary, I can somewhat understand the logic behind “applies to all” or “applies to none,” but I’m at a loss as to where the cause lies within the dense jungle of technical terminology for this “sometimes applies, sometimes doesn’t” behavior.
If there are any other points to consider, please let me know. Thank you very much for your help.
After comparing nodes where the filter applied correctly with those where it didn’t, I found that turning off “Use Parent Material” on the topmost parent node resolved the issue.
It seems I may have accidentally enabled it myself. Since I often encounter checkboxes that were toggled on or off without my recollection, I’ll make a point to double-check these settings going forward. Sorry for the trouble.