Creating Different Tile Groups

In PGM, we could create different tile groups and monitor their collisions. For example, if you were touching tile group 1 and tile group 2, you couldn’t jump. In AGM, I’ve seen that in the collision detection settings, you can select the tile group you want to detect, but I don’t know how to create these different tile groups. I always see the default. How do I do it? I’d like to create, for example, a tile group that only collides with enemies.

Here is how to add more types and set them on tiles:


If you don’t see Tile Type in Project Settings, Advanced Settings might need to be toggled in the upper right corner.

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Great, thank you very much :winking_face_with_tongue: