I encountered an error when trying to export the animation in FBX format. I also tried several other formats but faced the same issue. Eventually, I could only export it in TRES and RES formats. Is this caused by my incorrect operation, or does the AGM animation only support exporting these two formats?
What would the result be if the same operation were performed in Godot? Since the data for AnimationPlayer is only recorded as some track information, it shouldn’t be recorded in FBX format. FBX is a proprietary format (developed by Autodesk) designed as an exchange format for 3D animations.