Tutorial: "ACTION GAME MAKER from Scratch" Table of Contents

ACTION GAME MAKER from Scratch: Table of Contents

Chapter 1: Learn about Godot Engine and ACTION GAME MAKER

In Chapter 1, you will learn the basic operations of Godot and the features of ACTION GAME MAKER.

  1. Introduction
  2. ACTION GAME MAKER and Godot Engine
  3. Get Familiar with Godot Engine First
  4. Godot Screen Layout
  5. Let’s Create a “Scene”
  6. Let’s Place “Nodes” in a “Scene”
  7. Let’s Operate the Editor Screen
  8. Let’s Change the Color of the White Rectangle (ColorRect) in the Inspector
  9. Let’s Add a “Node” to Draw Images in a “Scene”
  10. Learn about Node Display Order
  11. Learn the Concept of “Child Nodes”
  12. Review of Chapter 1

Chapter 2: Let’s Create a Simple Stage!

In Chapter 2, we will make it possible for the player to move around a small stage.

  1. Learn about “Game Scene” and “Game Objects”
  2. Create a “Game Scene”
  3. Set the “Initial Scene”
  4. Let’s Set “Tiles”
  5. Let’s Place “Tiles”
  6. Set the “Input Map (Controls)”
  7. Create a “Game Object” Scene
  8. Learn the Structure of “Game Objects”
  9. Set the Player Sprite to Sprite2D
  10. Create Animations with the AnimationPlayer Node
  11. Create an Animation Set
  12. Adjust Player Settings
  13. Move Characters with “Visual Scripting”
  14. Create a “State”
  15. Connect “States” with “Links”
  16. Review of Chapter 2

Chapter 3: Let’s Be Able to Shoot Bullets and Defeat Enemies

In Chapter 3, you will learn about attacks/taking damage and creating enemies.

  1. Attack and Taking Damage in “ACTION GAME MAKER”
  2. Create a “Bullet” Object
  3. Adjust the Attack Hitbox of the “Bullet”
  4. Set the Script for the “Bullet”
  5. Modify the “Player” Object to Be Able to Shoot Bullets
  6. A. Create an Animation for Firing Bullets
  7. B. Add and Configure the “BulletsSettings” Node
  8. C: Add and Configure the “Connector” Node
  9. D. Add a State for Firing Bullets
  10. Create an “Enemy” Object
  11. Image and Animation Settings for “Enemy”
  12. Adjust the “BaseSettings” for “Enemy”
  13. Adjust the “Hitbox” for “Enemy”
  14. Adjust the “Attack Hitbox” for “Enemy”
  15. Set the Script for “Enemy”
  16. Add Damage Processing to the “Player”
  17. Add “Taking Damage” Animation and Animation Set
  18. Adjust Invincibility Time in “BaseSettings”
  19. Adjust “Attack Hitbox” and “Hitbox”
  20. Create a Script for “Taking Damage”
  21. Review of Chapter 3

Chapter 4: Make It Work as a “Game”

In Chapter 4, we will establish rules to make the game playable.

  1. Expand Stage 1
  2. Make the Camera Follow the Player
  3. Add “Knockback” to the Player: Create Particles
  4. Add “Knockback” to the Player’s Visual Script
  5. Create an “HP Bar”
  6. Set “Knockback from Falling”
  7. Consider “Clear by Defeating 5 Enemies”: Handling Variables
  8. https://guild.rpgmakerofficial.com/t/topic/879/9#p-2136-h-1
  9. Add an Action to the “Enemy” Object’s “Disappear” State
  10. Create the UI Object “Remaining Enemies Counter”
  11. Set the Visual Script for “Remaining Enemies Counter” (Variable Display Section)
  12. Create a Clear Effect
  13. Review of Chapter 4

Chapter 5: Enhance Game Effects and Export

In Chapter 5, we will enhance the game’s effects and export it so anyone can play.

  1. Create a “Parallax Background”
  2. Add “Knockback” to Enemies
  3. Add “Sound”: Managing Sound in ACTION GAME MAKER
  4. Set SE for the Player
  5. Set SE for Enemies
  6. Set Stage BGM and Stage Clear SE
  7. Set the “Title Screen”
  8. Create a Game Object for the “Title Logo”
  9. Create a Scene Transition from “Title Screen” to “Stage 1”
  10. Let’s Export the Game
  11. Conclusion
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